Travel Sequence – Game Instructions
52 Sequence Cards
A connected series of four of the same color pegs, either up and down, across, or diagonally. You may use one space from one Sequence as part of your second Sequence.
To score two sequences before your opponent.
Jokers must be discarded from the deck and players cut cards to see who deals. The lowest card deals. Aces are high. The dealer should shuffle the cards, then deal seven cards to each player.
- Each player in turn places any one of the cards they are holding face up on a discard pile visible to their opponent. A peg is then placed in the corresponding card on the playing surface.
- The Jacks. There are 4 Jacks in the card deck. The Jacks with TWO EYES are wild. When it is your turn, place your two-eyed Jack on your discard pile and place one of your pegs in any open space on the playing surface. The Jacks with ONE EYE are anti-wild. When it is your turn, place your one-eyed Jack on your discard pile and remove any one of your opponent’s pegs on the playing surface except a peg that is already part of a legal SEQUENCE. Once a SEQUENCE is achieved by a player, it cannot be taken away.
- If you hold a card in your hand which does not have an open space on the playing surface because the space representing that card is covered by previous use of a wild card, you are holding a DEAD CARD and you may turn it in for a new card. When it is your turn, place the dead card on your discard pile; then draw the top card from the deck and announce that you are turning in a dead card. Then proceed to take your normal turn.
- Once you have taken your turn and placed your peg on the playing surface, you may draw a replacement card from the deck. If you fail to draw your replacement card before the next player makes a move AND draws their replacement card, you lose the right to draw a replacement card and you must finish the game with less cards than the other player.
DUE TO THE SIZE OF PARTS, THIS PRODUCT SHOULD NOT BE PLAYED WITH BY CHILDREN UNDER 36 MONTHS OF AGE.