Jumbo Sequence – Game Instructions
A connected series of five of the same colored chip either up or down, across or diagonally on the playing surface.
NOTE: The game must be played with the true color of chips facing up, white printed side facing down. When a Sequence has been established, these chips must be turned over, exposing the white printed side of the chip. This indicates to all players that a Sequence has occurred and cannot be disturbed.
NOTE: There are printed chips in the four corners of the game mat. All players must use them as though their color marker chip is in the corner. When using a corner, only four of your marker chips are needed to complete a Sequence. More than one player may use the same corner as part of a Sequence.
OBJECT OF THE GAME:
For 2 players or 2 teams: One player or team must score TWO SEQUENCES before their opponents.
For 3 players or 3 teams: One player or team must score ONE SEQUENCE before their opponents.
Any number from 2 to 12 that is divisible by 2 or 3 can play (2,3,4,6,8,9,10, or 12). Up to 3 may play individually. More than 3 must be in teams. No more than 3 teams can play.
Game Mat 50 Yellow Marker Chips 50 Red Marker Chips 104 Sequence Cards 50 Blue Marker Chips Jokers are not used in the play of the Sequence game.
Place the game mat on a flat surface with enough room around the game mat for placement of the draw deck of cards, marker chips and discards for each player.
For 2 players or 2 teams: Team players must be evenly divided into two teams. Team members must alternate their physical positions with opponents around the playing surface.
For 3 players or 3 teams: Team players must divide evenly into three teams. Team members must alternate their physical positions every third player around the playing surface.
Players cut cards and lowest card deals – Aces are high. The dealer should shuffle the cards and deal out the same number of cards to each player (see table below for proper number of cards to be dealt). Be sure all members of a team use the same color marker chips.
TABLE FOR NUMBER OF CARDS DEALT EACH PLAYER:
- For 2 players 7 cards each
- For 3 players 6 cards each
- For 4 players 6 cards each
- For 6 players 5 cards each
- For 8 players 4 cards each
- For 9 players 4 cards each
- For 10 players 3 cards each
- For 12 players 3 cards each
Beginning with the player to the left of the dealer and moving in a clockwise direction, each player selects a card of their choice from their hand and places it face up on a discard pile (each player should start their own discard pile in front of them visible to all players) and then places one of their marker chips on the matching card on the playing surface. Each card is pictured twice on the playing surface. Jacks do not appear on the playing surface. A player can play on either one of the card spaces as long as it is not already covered by another marker chip. Once a marker chip has been played, it cannot be removed by an opponent except when using a one-eyed Jack as explained below.The Jacks
There are 8 Jacks in the card deck. The 4 Jacks with TWO EYES are wild. To play a two-eyed
Jack, place it on your discard pile and place one of your marker chips on any open space on the game mat. The 4 jacks with ONE EYE are anti-wild. To play a one-eyed Jack, place it on your discard pile and remove one marker chip from the game mat belonging to your opponent. That completes your turn. You cannot place one of your marker chips on that same space during this turn. You cannot remove a marker chip that is already part of a completed SEQUENCE. Once a SEQUENCE is achieved by a player or a team, it cannot be broken. You may play either one of the Jacks whenever they work best for your strategy, during your turn.
If you hold a card in your hand which does not have an open space on the playing surface because both spaces representing that card are covered by a marker chip, you are holding a DEAD CARD and you may turn it in for a new card. When it is your turn, place the dead card on your discard pile, announce that you are turning in a Dead Card and take a replacement card (one card per turn). You then proceed to play your normal turn.
Loss of Card
Once you have taken your turn and placed your marker chip on the game mat, you must take a card from the draw deck. If you fail to take a card before the next player makes a move AND takes his/her card, you lose the right to take a card and you must finish the game with less cards than the other players – a disadvantage.
There must be no table talk or coaching team members. If a teammate says anything that alerts a fellow teammate to the fact that they are about to do something that they shouldn’t, every member of that team must forfeit one card of their choice from their hand placing it on their discard pile. When the draw deck becomes depleted during play, all discard piles are shuffled together to create a new draw deck. Play continues in a clockwise direction until one player or team scores the required number of SEQUENCES, at which point that player or team wins the game. If you are playing the game which requires two SEQUENCES to win, you may use any one of the spaces from your first SEQUENCE as part of your second.