GAME INSTRUCTIONS
AGES 6 THROUGH ADULT 2 TO 6 PLAYERS
GAME COMPONENTS: 6 dice, 65 playing cards, game instructions
OBJECT: Be the first player to collect a set of six cards - one of each color: one green,
one red, one blue, one orange, one purple and one yellow.
GAME SET-UP:
Select a dealer. In the card deck, a different "doodle" is pictured on each
card. The dealer begins by turning the deck over 'face up' and selecting six cards -one of
each color (one green, one red, one blue, one orange, one purple and one yellow)-
placing them face up, side by side, in the center of the playing surface. These cards are
known as the "Gallery". Shuffle the remaining cards thoroughly and place them face
down in a pile near the Gallery. This is the draw deck.
Read entire instructions before beginning play.
GAME PLAY: The first player begins by drawing one card from the draw deck and adding
it to the Gallery, placing it face up anywhere next to the other cards. Next, the player rolls
all six dice. (On each turn, before rolling the dice, the player must draw a card to place in
the Gallery. If a player rolls the dice BEFORE drawing a card, he/she loses that turn.)
Using the figures that landed face up on the dice, the player should begin arranging
his/her dice to match a doodle pictured on any one of the cards in the Gallery. (The
"dash" figure cannot be turned to be used as an "angle" figure or vice versa). If the player
does not have all the figures necessary to complete a doodle, he/she may roll ANY OR
ALL of the dice two more times (for a maximum of three rolls. Three rolls of the dice
equals one turn.) If - after one, two or three rolls - the player is able to create a doodle
that matches any one of the cards in the Gallery, that player removes that card from the
Gallery and places it face up in front of him/her as part of his/her set. Only one match per
turn is allowed. If the player cannot create a doodle after three rolls, his/her turn is over.
Play continues in the same manner with the next player. A player must NOT have more
than one card of the same color in his/her set at anytime during the game.
TAKING AN OPPONENT'S CARD:On any turn, a player may choose to take a card
from any opponent's set. (But remember: You can only have one card of each color in
your set.) On his/her turn, the player must first declare which card he/she intends to take
from another player BEFORE rolling the dice. The player then draws a card, places it in
the Gallery, and rolls the dice. Once the dice are rolled, the player cannot change his/her
mind and cannot take any other card. If, after three rolls, the player cannot create a
doodle that matches the intended card, his/her turn is over.
FREE ROLL Card: Allows the player one extra roll in addtion to the usual three rolls.
When this card is drawn, it is placed face up next to the player. The player then draws
another card, places it in the Gallery, and continues with his/her turn. The "Free Roll" card
can be used once by that player, during his/her turn, at any time during the game.
BLOCK A TURN Card: The "Block A Turn" card is used to cause an opponent to lose a
turn. When a player draws this card, he/she places it face up next to him/her. The player
then draws another card for the Gallery, and continues with his/her turn. The "Block A
Turn" card can be used once by that player, at anytime during the game, by announcing
his/her intention to block a turn of an opponent before that opponent begins his/her turn.
A player is not required to use a "Free Roll" card or "Block a Turn" card on the
same turn it was drawn. Once these cards are used, they are turned face down and
cannot be used again. If a player draws more than one of these cards on the same
turn, he/she keeps them and continues to draw until a card for the Gallery is
drawn.
WINNING THE GAME:The first player to have a set of six different colored cards wins
the game!

|